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Quick Start to Modeling in MODO: Volume 3

Learn MODO modeling with this quick start course (Volume 3)! Follow along with exercises to master MODO 801. Build your 3D skills!

1h 31m
Certificate
Justin Marshall
Justin MarshallInstructor

Course Content

Quick Start to Modeling in MODO: Volume 3 is a beginner-level Pluralsight course taught by Justin Marshall. It runs 1h 31m, is taught in English, and includes a certificate of completion. It is a paid course, first published February 2019.

Dive into MODO 3D modeling with Volume 3 of the Quick Start to Modeling in MODO series! This course builds directly on the skills you gained in Volumes 1 and 2, offering a structured learning path with practical exercises.

In this volume, you'll learn to create a detailed weapon, starting with the fundamental building block: a fuel tank for a flamethrower or spray weapon, created from a simple primitive shape. You'll then master the Pen Tool for crafting custom base shapes around your tank.

Key skills covered include:

  • Adding thickness to 2D shapes for realistic 3D models.
  • Creating clean quad geometry, essential for efficient modeling and texturing.
  • Polygon extraction – a powerful technique for generating additional objects from existing geometry.
  • Utilizing the Tube tool to construct a connected fuel hose, adding realism to your weapon design.

By the end of this course, you'll have applied a comprehensive set of MODO modeling tools to build a complete weapon. We'll also cover essential scene management techniques like scene cleanup, object naming, and grouping for organized workflows.

Important Note: This course is designed to be taken sequentially. We strongly recommend starting with Volume 1 and Volume 2 of the Quick Start series.

To solidify your understanding, we provide assignments after each volume, encouraging you to apply the learned techniques to your own 3D modeling projects.

Software Required: MODO 801.

Unlock your 3D modeling potential with this hands-on guide to MODO 3D software.

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