Pluralsightbeginneren

Quick Start to Modeling in 3ds Max: Volume 2

Learn 3ds Max modeling with Quick Start! Build on your skills from Volume 1 and create more complex models. Perfect for beginners and intermediate users.

4.9(36)
2h 31m
Certificate
Joshua Kinney
Joshua KinneyInstructor

Course Content

Quick Start to Modeling in 3ds Max: Volume 2 is a beginner-level Pluralsight course taught by Joshua Kinney. It runs 2h 31m, is taught in English, and includes a certificate of completion. Learners rate it 4.9 out of 5 from 36 reviews. It is a paid course, first published July 2021.

Dive deeper into 3ds Max modeling with Volume 2 of the Quick Start series! Building upon the foundational knowledge from Volume 1, this section focuses on polygon modeling, also known as edge modeling.

Gain enhanced control over topology and achieve precise details in your 3ds Max models using this powerful technique. We'll explore efficient modeling techniques to significantly save time in your workflow.

You'll discover common challenges when modeling exclusively with quads and learn practical methods to overcome them. By the end of this volume, you'll have a new prop ready to enhance your narrative scenes.

  • Master Polygon Modeling: Understand the principles of edge-based modeling for greater control.
  • Topology Control: Learn how to manipulate topology for optimal results.
  • Time-Saving Techniques: Discover workflows to accelerate your 3ds Max modeling process.
  • Quads & Modeling Challenges: Address common issues with quad-only modeling and find solutions.
  • Practical Application: Create a new prop for your 3ds Max scenes.

Important: This course is designed to be taken sequentially. We highly recommend starting with Volume 1. Don't miss the valuable assignments following each volume – they provide hands-on practice to apply your new skills to your own projects.

Ready to level up your 3ds Max skills? [Learn more about the Quick Start to Modeling in 3ds Max](link to course).

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