Pluralsightintermediateen

UV Mapping Techniques for Games in 3ds Max

Learn 3D model unwrapping for games using 3ds Max 2014. Essential tutorials to prepare your models for texturing and game development.

4.8(13)
3h 17m
Certificate
Joshua Kinney
Joshua KinneyInstructor

Course Content

UV Mapping Techniques for Games in 3ds Max is an intermediate-level Pluralsight course taught by Joshua Kinney. It runs 3h 17m, is taught in English, and includes a certificate of completion. Learners rate it 4.8 out of 5 from 13 reviews. It is a paid course, first published July 2021.

Learn to unwrap 3D models for games with this comprehensive tutorial series! While the core principles of UV mapping are consistent across film and game development, game-specific needs present unique hurdles. This course will guide you through the essential techniques to create efficient and effective UV layouts.

We'll begin by understanding the fundamental goals of UV unwrapping for game assets. Then, we'll dive into key UV projection methods, applying them practically by unwrapping a low-polygon sword.

You'll gain hands-on experience tackling common UV mapping challenges, including unwrapping complex objects like rocks, integrating normal maps, and optimizing modular assets. Throughout the series, you'll develop solid UV layout workflows for game development.

Software Required: 3ds Max 2014

Master the art of 3D model UV unwrapping and significantly improve your game asset creation pipeline. This series is perfect for artists looking to enhance their skills in game asset preparation and optimize their models for performance.

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