Using Dyverso for Motion Graphics in RealFlow and Maya
Learn to create animated logo bumpers with RealFlow & Maya! This tutorial covers the full pipeline. Requires RealFlow 2015, Maya 2015, Illustrator CC 2015, After Effects CC 2015.
Course Content
Using Dyverso for Motion Graphics in RealFlow and Maya is an advanced Pluralsight course taught by Dan LeFebvre. It runs 4h 10m, is taught in English, and includes a certificate of completion. It is a paid course, first published July 2021.
Learn to create stunning animated logo bumpers with this comprehensive RealFlow and Maya tutorial! This course walks you through the entire production pipeline, from initial design to final render, giving you the skills to produce professional-quality animations for TV.
We'll begin by converting your existing logo (created in Illustrator) into a 3D mesh within Maya. Then, we'll transfer this mesh to RealFlow, leveraging the power of the Magic daemon and Dyverso solver to generate a captivating fluid simulation. Watch as your logo dynamically forms through realistic fluid dynamics!
The process continues with rendering in Maya, followed by final compositing and animation in After Effects. We'll also explore creating a simple, memorable jingle for your bumper using Audition, adding the perfect audio element to your visual creation.
By the end of this training, you'll master the techniques needed to produce compelling logo animation and understand the workflow for creating impactful TV bumpers.
Software Required:
- RealFlow 2015
- Maya 2015
- Illustrator CC 2015
- After Effects CC 2015
- Audition
This tutorial provides a practical, step-by-step guide to fluid simulation animation and integrating it with 3D modeling and compositing workflows. Perfect for motion graphics artists, designers, and anyone looking to elevate their logo animation skills.
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