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Unreal Shader : River & Lake

Create realistic water & river shaders in Unreal Engine 5! Learn essential techniques for stunning visuals. Perfect for game developers & artists.

4.7(11)
63students
5h 9m
Certificate
Michael Gerard
Michael GerardSenior Biome Artist

Course Content

Unreal Shader : River & Lake is a beginner-level Udemy course taught by Michael Gerard. It runs 5h 9m, is taught in English, and includes a certificate of completion. Learners rate it 4.7 out of 5 from 11 reviews, with 63 students enrolled. It is a paid course, first published January 2024.

Learn to craft stunning, fully customizable water shaders in this comprehensive course! We'll take a step-by-step approach to create realistic and dynamic water effects for your projects.

Here's a breakdown of what you'll master:

  • Dynamic Wave Movement: Utilize a native hidden function to generate realistic water waves.
  • Depth-Based Color Control: Implement logic to independently manage the color of shallow water and deep water, adding visual depth.
  • Parameter System: Develop a robust function for controlling normal, roughness, and specular intensities, giving you fine-grained control over the water's appearance.
  • Distance-Based Wave Reduction: Employ a distance system to prevent wave repetition at long distances, enhancing realism.
  • Smooth Opacity Transitions: Fine-tune opacity to achieve a seamless blend between water and surrounding objects.
  • Refraction Setup: Configure simple refraction parameters for realistic light bending effects.
  • Caustics & Foam Effects: Generate customizable caustic and foam effects, adjusting color, texture size, intensity, fade distance, and speed for diverse water scenarios.
  • Ripple System Integration: Learn to incorporate a ripple system, perfect for rainy environments. A Substance Designer file for creating and modifying ripple textures is included as a course resource.
  • Vertex Painting for Detail: Utilize vertex painting to add intricate details to the water surface, with control over wave influence.
  • Vertex-Controllable Ice System: Create a visually compelling ice system that's easily controlled via vertex manipulation, ideal for winter environments.
  • Water to River Conversion: Set up an option to easily transform your water surface into a flowing river.

Important Note: This course is built for Unity version 5.2. Using a different version may lead to unforeseen errors not covered in the course.

Copyright Information: All materials provided in this course are for personal use only. Sharing, selling, or distributing the course content for free on any platform is strictly prohibited.

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