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Unreal Engine 4 - Multiplayer Team Based FPS In Blueprints

Learn Unreal Engine 4 and build a team-based FPS from scratch! Master 100% Blueprint scripting and create multiple game modes. Perfect for aspiring game developers.

4.8(63)
230students
44h 5m
Certificate
John Galt
John GaltUnreal Engine Game Designer

Course Content

Unreal Engine 4 - Multiplayer Team Based FPS In Blueprints is an all-levels Udemy course taught by John Galt. It runs 44h 5m, is taught in English, and includes a certificate of completion. Learners rate it 4.8 out of 5 from 63 reviews, with 230 students enrolled. It is a paid course, last updated July 2020.

Ready to master Unreal Engine 4? Dive into the exciting world of game development by building a fully playable multiplayer team-based FPS game! This comprehensive course guides you through the entire development lifecycle, starting from a blank project and culminating in a packaged build ready for distribution.

Here's what you'll learn:

  • Unreal Engine 4 Fundamentals: Build a strong foundation in the Unreal Engine 4 interface, tools, and workflows.
  • Multiplayer Game Development: Gain practical experience implementing robust multiplayer functionality for your FPS.
  • Team-Based FPS Design: Learn the core principles of designing engaging team-based first-person shooter gameplay.
  • Networking Concepts: Understand and implement essential networking concepts for real-time multiplayer interactions.
  • Steam Listen Server Setup: Deploy your game with a basic Steam Listen Server, enabling others to easily host and join.
  • Packaging and Distribution: Master the process of packaging your game for distribution and sharing with the community.
  • From Zero to Playable: Follow a step-by-step process to transform a blank project into a fully functional and playable game build.

This course is perfect for aspiring game developers looking to gain hands-on experience and create a compelling multiplayer FPS. You'll have the skills to take your game from concept to a distributable product!

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