Udemyintermediateen

Unity Multiplayer: Create and host dedicated game server.

Build & host your own game server! Learn networking with LiteNetLib & Unity3D. Create dedicated servers for your games.

4.5(46)
552students
12h 23m
Certificate
Dobromir Ivanov
Dobromir IvanovPrincipal developer and Indie enthusiast

Course Content

Unity Multiplayer: Create and host dedicated game server. is an intermediate-level Udemy course taught by Dobromir Ivanov. It runs 12h 23m, is taught in English, and includes a certificate of completion. Learners rate it 4.5 out of 5 from 46 reviews, with 552 students enrolled. It is a paid course, last updated June 2024.

Learn to Build a Dedicated Game Server with Unity & .NET

Frustrated with scattered information on creating a dedicated game server? This course provides a clear, step-by-step guide to building your own online multiplayer game server using industry-standard technologies. Get ready to lay the foundation for your journey into online multiplayer game development.

What you'll learn in this course:

  • Client-Server Communication with Unity & .NET: We'll start with a minimal client-server setup using Unity3D, .NET 6, and the robust LiteNetLib networking library.
  • Strongly Typed Communication: Dive into building a solid client-to-server communication layer. Learn packet serialization and deserialization, and implement packet handlers using strongly typed C# structs for enhanced efficiency and reliability.
  • Essential Multiplayer Scenes: Master the creation of core multiplayer game scenes:
    • Login Scene: Implement user registration, input validation, and visual feedback (loading animations) to securely authenticate players.
    • Lobby Scene: Develop a dynamic lobby system displaying top players, online/offline statuses, and total player count. Update the lobby in real-time as players join and leave.
  • Matchmaking & Game Initiation: Enable players to find opponents using a matchmaking pool and a "Find Opponent" feature. Seamlessly redirect players to the game scene once a match is found.
  • Game Logic Implementation: Build a fully functional game – we'll use the classic Tic Tac Toe as an example – incorporating beautiful animations and handling corner cases on both the server and client.
  • Replay & Match Requests: Allow players to request new games and accept/reject game offers, creating a smooth and engaging player experience.
  • Cloud Deployment: Deploy your game server to a cloud provider for reliable, scalable hosting. Learn how to connect your client to your deployed server.

Who is this course for?

This course is designed for developers with a basic understanding of Unity3D and .NET who are eager to learn how to create a custom dedicated game server using low-level networking techniques. While not suitable for absolute beginners (basic software installation or C# programming knowledge is assumed), the course is structured as a step-by-step guide to ensure accessibility.

Course Requirements/Prerequisites:

  • Basic understanding of Unity3D and .NET
  • A passion for learning online multiplayer game development.

Bonus Content:

Depending on student interest, I plan to expand the course with additional bonus sections covering advanced topics.

Note: As this is my first Udemy course, I appreciate your understanding regarding presentation skills. I am confident that the valuable information presented will benefit your learning journey. I hope you enjoy the course!

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