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Unity LiteNetLib Multiplayer Basics and .NET Core Server

Build networked games! Learn to send, receive & process data with this library using RUDP for server & client communication.

3.5(41)
135students
1h 11m
Certificate
Ömer Faruk Dogan
Ömer Faruk DoganPassionate programmer peacefully programming programs XD

Course Content

Unity LiteNetLib Multiplayer Basics and .NET Core Server is a beginner-level Udemy course taught by Ömer Faruk Dogan. It runs 1h 11m, is taught in English, and includes a certificate of completion. Learners rate it 3.5 out of 5 from 41 reviews, with 135 students enrolled. It is a paid course, first published September 2018.

Ready to build your first multiplayer game? This tutorial guides you through the process of creating a basic multiplayer game using C# and .NET Core! Don't be intimidated – it's easier than it seems once you understand the core concepts.

We'll break down the development into two key components: a server and a client. The server will be a standalone .NET Core application, also written in C#, leveraging the same robust UDP library used in Unity. This allows the server to operate independently of any Unity programs, providing a solid foundation for your game.

The client, built in Unity and C#, will handle all the player-specific elements of your game. Crucially, both the server and client will utilize LiteNetLib, a highly capable library for both UDP (User Datagram Protocol) and Reliable UDP communication. LiteNetLib simplifies network programming, making it perfect for game development.

By the end of this tutorial, you'll have a fully functional system for sending and receiving data between clients and the server. You'll be able to easily connect your Unity game clients to the server, see other players in the game world, and observe their movements in real-time. Learn how to implement core multiplayer functionality and take your game development skills to the next level!

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