Udemyallen

The Ultimate Input System with Rebinding in Unity

Unity input system tutorial: Create a flexible rebinding system for 2D & 3D games (RPG, Platformer). Learn to set up the new input system!

4.9(78)
544students
4h 17m
Certificate
Mario Korov
Mario KorovGame Developer | Teacher | Mathematician

Course Content

The Ultimate Input System with Rebinding in Unity is an all-levels Udemy course taught by Mario Korov. It runs 4h 17m, is taught in English, and includes a certificate of completion. Learners rate it 4.9 out of 5 from 78 reviews, with 544 students enrolled. It is a paid course, last updated July 2025.

Struggling with Unity's new Input System? Or need to migrate your projects from the old system and implement a robust rebinding system? This course is designed for you!

Get hands-on experience by downloading and exploring included Unity projects: a 2D Platformer and a 2D Top-Down RPG. Simply unzip and open them in the Unity Editor to begin. Feel free to use your own assets – we'll also analyze the Unity 3D Input System asset to understand its workflow.

You'll master the new Unity Input System through four key methods:

  • Direct Input: Learn the fundamentals of direct input handling.
  • Embedded Actions: Discover how to create reusable action maps.
  • Actions Asset: Utilize the Actions Asset for flexible input management.
  • Player Input Component: Understand the core component for managing player input.

We'll delve into the iterations within each of these methods, providing you with the knowledge and options to choose the best approach for your game and coding style.

A significant portion of the course focuses on building a custom rebinding system. A well-implemented rebinding system is essential for commercial game development. Failing to include one can lead to negative reviews on platforms like Steam. Providing players with control over their controls dramatically improves user experience.

The rebinding system taught in this course is unique! It automatically detects and swaps duplicate bindings, and the changes are persistent – meaning they are saved between play sessions.

In this course, you will:

  • Improve your game development skills.
  • Learn the new Unity Input System effectively.
  • Create a professional, customizable rebinding system for your games.

I offer dedicated customer support and will respond to all messages if you encounter any difficulties.

Thank you, and I look forward to seeing you in the lessons!

$ whoami — the devs behind tutorialsearch.io

Hire the developers behind TutorialSearch.io

We built this site — full-stack web apps, AI integration & automation. Tell us what you need and we'll build yours.