The Blender path to procedural patterns!
Learn about shapes! Fun, easy lessons to understand geometry. Perfect for beginners. Explore 2D & 3D shapes.
Course Content
The Blender path to procedural patterns! is an intermediate-level Udemy course taught by Joakim Tornhill. It runs 5h 47m, is taught in English, and includes a certificate of completion. Learners rate it 4.6 out of 5 from 44 reviews, with 286 students enrolled. It is a paid course, first published December 2020.
Unlock the secrets of procedural generation with this comprehensive course on creating shapes and patterns using basic math nodes. This tutorial focuses solely on fundamental mathematical operations, requiring no prior math knowledge – seriously!
You'll learn techniques applicable beyond Blender, making it invaluable for GLSL, HLSL, Unreal Engine, Maya, and Substance Designer material creation. While user interfaces vary across platforms, the underlying principles remain consistent.
This course provides a deep dive into the core concepts behind material generation, offering a solid foundation for becoming a node expert. You'll gain practical skills with abundant resources and downloadable .blend files demonstrating each technique. Plus, discover even more examples to spark your experimentation!
Perfect for anyone wanting to learn procedural modeling from the ground up.
Important Note: This course is not for those seeking to create realistic materials. For that, check out my "Material Guru" course!
Key topics covered:
- Procedural Generation: Learn to create complex visuals algorithmically.
- Math Nodes: Master the use of fundamental mathematical operations for shaping and patterning.
- Node-Based Material Creation: Understand the core principles behind creating materials using nodes.
- GLSL/HLSL/Material Programming: Apply your knowledge to shader programming in various engines.
- Blender Materials: Gain expertise in creating procedural materials within Blender.
- Substance Designer: Leverage your understanding for material creation in Substance Designer.
- Unreal Engine Materials: Apply the techniques to create materials in Unreal Engine.
- Maya Materials: Utilize the knowledge for material creation in Maya.
- .blend Files & Resources: Access practical examples and supplementary materials.
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