Substance Painter PRO - Texturização Realista para Jogos AAA
Learn Substance Painter! Master realistic weapon texturing for AAA games. Step-by-step tutorial for game asset creation.
Course Content
Substance Painter PRO - Texturização Realista para Jogos AAA is an all-levels Udemy course taught by Leonardo Custodio. It runs 22h 55m, is taught in Portuguese, and includes a certificate of completion. Learners rate it 4.9 out of 5 from 13 reviews, with 42 students enrolled. It is a paid course, last updated October 2019.
Unlock Realistic Texturing & Game Asset Creation with Substance Painter
This comprehensive course guides you through the entire process of creating high-quality textures for game assets, focusing on realistic results. You'll learn to model, texture, and render a detailed 12-gauge shotgun, mastering industry-standard techniques applicable across various 3D software packages.
What You'll Learn:
- Modeling Fundamentals: Understand core modeling concepts using Maya (but adaptable to Blender and other 3D programs).
- Detailed Shotgun Modeling: Follow the process of modeling a 12-gauge shotgun.
- UV Mapping Mastery: Learn to unwrap UVs for your models, grasping the underlying concepts and workflow.
- Essential Texturing Maps: Create key texture maps including:
- Normal Maps: Add surface detail without increasing polygon count.
- Curvature Maps: Enhance realism by highlighting surface imperfections.
- Ambient Occlusion (AO): Create realistic shadows and depth.
- And more!
- Substance Painter Expertise: Develop realistic textures using Substance Painter, a leading industry tool.
- Real-time Rendering: Render your models in Marmoset Toolbag 3 for stunning real-time visuals.
- Game Development Best Practices: Gain insights into professional workflows for game asset development.
- Professional Pipeline: Learn to model, texture, and render with a professional approach.
- OBJ Files Included: Access OBJ files, allowing you to learn texturing even without extensive modeling experience.
Why This Course is for You:
This course isn't just a software tutorial. It emphasizes the underlying concepts of modeling, texturing, and rendering. While the instructor utilizes Maya, the principles taught are transferable to other popular software like Blender and Keyshot.
Important Note: While software-specific questions are best addressed within the tools used (Maya, Substance Painter, Marmoset Toolbag 3), conceptual questions about modeling, texturing, and rendering are welcome regardless of your chosen software.
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