Sculpting a Low Polygon Jacket Using UVs in ZBrush
ZBrush sculpting tutorial: Learn a fast workflow using UVs for streamlined model creation. Includes Maya, ZBrush, Photoshop & Marmoset.
Course Content
Sculpting a Low Polygon Jacket Using UVs in ZBrush is an intermediate-level Pluralsight course taught by Unknown. It runs 1h 43m, is taught in English, and includes a certificate of completion. It is a paid course, first published July 2019.
Unlock a faster sculpting workflow with this tutorial! Learn how to leverage UVs in ZBrush for streamlined model creation. This course guides you through a unique approach, starting with a base mesh built in Maya 2014. We'll emphasize creating a clean UV map – a crucial step for efficient sculpting.
Discover a rapid sculpting technique to produce a visually appealing low-poly jacket in under two hours. This practical workflow will significantly boost your productivity.
The tutorial culminates in texturing and rendering using industry-standard tools. We'll utilize dDo 5.2 and Marmoset Toolbag 2 to showcase your model with realistic textures.
By the end of this training, you'll have a valuable new tool in your sculpting arsenal.
Software Required:
- Maya 2014
- ZBrush 4R6 p2
- Photoshop CS6
- Marmoset Toolbag 2
- dDo 5.2
Master this efficient technique and elevate your 3D modeling skills!
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