Rigging with Houdini 18.5 - KineFX
Houdini 18.5 animation rigging with KineFX. Create custom, game-ready rigs. Learn industry techniques for character animation.
Course Content
Rigging with Houdini 18.5 - KineFX is a beginner-level Udemy course taught by Richard Banks. It runs 12h 26m, is taught in English, and includes a certificate of completion. Learners rate it 4.6 out of 5 from 240 reviews, with 1,298 students enrolled. It is a paid course, last updated July 2021.
Houdini 18.5 KineFX Rigging: Volume 02
Master the latest rigging techniques in Houdini with this comprehensive update, now supporting Houdini 18.5! This course features over 4 hours of new video dedicated to the powerful KineFX workflow. Learn to create two complete, game-ready rigs: a dynamic tentacle and a classic zombie, showcasing the new tools and workflows. We'll guide you from zero to fully rigged, skinned, and animated assets, utilizing versatile, animator-friendly user interfaces.
This volume is perfect for beginner animators and those seeking to leverage Houdini's capabilities for game development.
Houdini KineFX Rigging: Volume 01
Begin your journey into Houdini rigging with this foundational course. Learn the fundamentals of the Technical Animator/Rigger role and gain practical experience creating an animation-ready zombie character rig within Houdini. We'll build the rig node by node, ensuring it's ready for deployment in the Unity Game Engine. You'll explore fundamental rigging concepts in Houdini and develop reusable rigging tools using Python and Houdini Digital Assets.
By the end of this course, you'll have a fully rigged, skinned, and animated zombie asset. Houdini Indie users will also learn how to export the finalized rig to Unity for testing. No step is skipped – we cover everything from start to finish with a versatile user interface.
Ideal for beginner animators and those transitioning from other 3D packages, this course empowers you to harness the power of Houdini for your game development projects.
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