Retro Robot: 3D Game Art from Concept to Render
Learn Blender 2.9 & Substance Painter! Master 3D modeling, texturing, and creating stunning visuals. Perfect for beginners to intermediate artists.
Course Content
Retro Robot: 3D Game Art from Concept to Render is a beginner-level Udemy course taught by Daniel Kim. It runs 5h 39m, is taught in English, and includes a certificate of completion. Learners rate it 4.5 out of 5 from 9 reviews, with 92 students enrolled. It is a paid course, first published March 2021.
Bring Your 2D Concepts to Life with 3D Art!
This project-based course guides you through the exciting process of transforming 2D concept art into stunning, fully realized 3D artwork. Whether you're starting with your own sketches, online finds, or work assignments, you'll learn to interpret and translate visual ideas into captivating three-dimensional models.
Here's what you'll do:
- Start with Concept Art: We'll begin with a simple shaded drawing of a retro sci-fi robot, providing a practical starting point.
- 3D Modeling from Concept: Learn to faithfully interpret your concept art and build a 3D model.
- Adding Detail & Realism: Fill in the gaps in your concept art with additional details, choosing your own materials, colors, decals, and weathering effects to enhance realism.
- Rigging & Posing: Create a simple rig and pose your 3D model dynamically for a dramatic effect.
- Cinematic Lighting: Master the art of photo studio lighting to create visually compelling renders.
- Rendering: Finalize your work with high-quality rendering.
Key Skills You'll Master:
- Concept Art to 3D Translation: Develop the ability to accurately convert 2D concepts into 3D models.
- Photorealistic Texturing: Gain expertise in photorealistic texturing techniques for hard surface models.
- Character Posing & Lighting: Learn how to pose and light 3D characters for professional-looking renders.
Core Techniques Covered:
- Hard Surface Modeling: Learn to model intricate hard surface characters from concept art.
- Mesh Optimization: Convert low-poly meshes to high-poly meshes for detailed sculpting.
- Baking: Master baking techniques to transfer detail from high-poly to low-poly models.
- Texturing: Apply photorealistic textures using industry-standard software.
- Rigging: Set up a basic rig for dynamic posing.
- Lighting & Rendering: Create cinematic lighting setups and render final images.
Software Used:
- Blender 2.9
- Substance Painter
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