Pluralsightexperten

Real-time Vehicle Creation in Maya and Silo

Learn Maya! Create a realistic sports car with this tutorial. Covers modeling, texturing (Photoshop), and real-time rendering. Silo & Maya 2012 needed.

3h 43m
Certificate
U
UnknownInstructor

Course Content

Real-time Vehicle Creation in Maya and Silo is an advanced Pluralsight course taught by Unknown. It runs 3h 43m, is taught in English, and includes a certificate of completion. It is a paid course, first published February 2019.

Learn to create a stunning sports car in Maya! This comprehensive Maya tutorial guides you through the entire process, from high-resolution modeling to optimized game assets.

Here's what you'll master:

  • High-Resolution Modeling: We'll begin by building a detailed, high-poly car model. This detailed model is perfect for generating high-quality detail maps for realistic production renders and compelling animation.
  • Game-Ready Optimization: Leverage your high-res model to efficiently create a low-polygon game model (under 10,000 polygons!). This streamlined approach saves valuable time and resources.
  • UV Unwrapping & Texturing: Learn how to create clean and efficient UVs for your game model. Then, we'll generate essential texture maps, including diffuse, normal, and specular maps, to bring your car to life.

This tutorial isn't just about building a vehicle; it's about learning efficient workflows and valuable Maya tips and shortcuts applicable to any 3D project.

Software Required: Silo, Maya 2012, Photoshop CS6.

By the end of this tutorial, you'll be able to quickly and effectively create both high-resolution and real-time car models for your projects.

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