NEW. Weapon modeling for AAA games in Blender .
Learn to model an AK-47 for AAA games! Master Blender & Substance Painter, progressing from basic to detailed models. Perfect for game artists.
Course Content
NEW. Weapon modeling for AAA games in Blender . is an all-levels Udemy course taught by Илья Хлынин. It runs 25h 22m, is taught in English, and includes a certificate of completion. Learners rate it 4.7 out of 5 from 34 reviews, with 359 students enrolled. It is a paid course, last updated June 2024.
Master 3D Modeling & Texturing for Games: AK-47 Project
Dive into the world of game asset creation with this comprehensive course, focusing on the industry-leading software Blender and Substance Painter. Learn to build, texture, and render high-quality 3D models suitable for any game engine.
This in-depth course, developed over three months, takes you from beginner to a professional level, covering everything you need to create stunning game assets.
What You'll Learn:
- Blender Fundamentals:
- Interface Mastery: Navigate the Blender viewport with ease.
- Settings & Tools: Understand and utilize all Blender tools and settings.
- Modifiers & Addons: Unlock powerful workflows with modifiers and essential addons.
- Quick Start: Get a solid foundation for efficient Blender use.
- Hard Surface Modeling: Learn techniques for creating detailed, realistic objects. We'll also explore subdivision modeling for more organic shapes.
- Reference Image Setup: Properly set up reference images using tools like Pureref for accurate modeling.
- Modeling Nuances: Gain insights and techniques for building complex models independently.
- UV Unwrapping: Master UV unwrapping techniques, including Udims (multiple UV squares per object), for optimal texturing.
- High-Poly Modeling & Baking: Create high-poly models in Blender using modifiers and sculpting, then bake deformation maps for detailed texturing in Substance Painter.
- Substance Painter Texturing:
- Interface & Navigation: Become proficient in the Substance Painter interface.
- Deformation Map Baking: Bake maps for realistic deformation and wear.
- Layer System: Utilize the powerful layer system for complex texturing.
- Materials & Texturing Techniques: Create diverse materials using various texturing methods, including:
- Adding scratches and defects with overlay modes.
- Embedding hard surface details using normal maps (decals).
- Creating various textures.
- Precise placement of details.
- Export & Import: Export models in OBJ format and seamlessly import them into Substance Painter.
- Rendering & Scene Setup:
- Composition & Backdrop: Create compelling scenes.
- Camera Setup & Lighting: Master camera and lighting techniques.
- Render Settings: Optimize render settings for high-quality results.
- Rendering Compositions: Render multiple variations of your scene.
- Flyover Animation: Create dynamic flyover animations of your model.
- Optional Compositing: Explore compositing in Luminar Neo (third-party software) to enhance your renders.
Outcome:
By the end of this course, you'll be able to confidently build, texture, and render complex, modern 3D models ready for integration into your favorite game engines. You'll gain skills in Blender, Substance Painter, and potentially Pureref and Luminar Neo, significantly boosting your career prospects in game development.
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