Modeling Next-Gen Characters in XSI
Master 3D production modeling! Learn topology, polygon workflows, and asset creation from reference in XSI 6.0/7.0. Build clean, efficient models.
Course Content
Modeling Next-Gen Characters in XSI is an intermediate-level Pluralsight course taught by Unknown. It runs 7h 10m, is taught in English, and includes a certificate of completion. It is a paid course, first published March 2019.
Unlock the secrets to character modeling for next-generation games with this comprehensive training! This course dives deep into production modeling techniques and an innovative workflow designed to create clean topology while adhering to polygon restrictions. Learn how to effectively build assets from reference art, a crucial skill for any aspiring game artist.
Over 7 hours of project-driven training, you'll master both the creative and technical aspects of character creation. This course is perfect for artists looking to refine their skills and build a strong foundation for professional game development.
Here's a look at some of the key skills you'll acquire:
- Rotoscope Preparation: Learn to prepare rotoscoped images for efficient modeling.
- Building to Reference Art: Develop a solid process for accurately modeling from reference images.
- Blocking-in Forms: Quickly establish the basic shapes and proportions of your character.
- Working with Polygon Budgets: Master techniques for optimizing your models to fit within strict polygon limits.
- Adding Muscle Flow: Create realistic and dynamic muscle definition.
- Modeling with Symmetry: Utilize symmetry for efficient and balanced modeling.
- Reducing Model Resolution Manually: Learn to effectively decimate models for performance optimization.
- Merging and Welding Geometry: Combine and refine your model's geometry.
- Creating Efficient Geometry: Develop habits for creating optimized and performant models.
- Strategically Adding Detail: Focus detail where it matters most for visual impact.
- Extruding Geometry: Utilize extrusion techniques for creating complex shapes.
- Splitting and Adding Edges: Control edge flow for optimal deformation.
- Extracting Geometry: Isolate specific parts of your model for detailed work.
- Simplifying Shapes: Reduce polygon count while preserving form.
- Proportional Modeling: Create smooth and organic shapes with proportional editing.
- Adjusting Pivot Points: Master pivot point placement for accurate rotation and animation.
- Creating Useful Topology: Develop topology that supports animation and deformation.
- Modeling from Primitives: Build complex models from basic shapes.
- Checking Character for Appeal: Learn to evaluate your character's visual appeal and make necessary adjustments.
Software Requirement: This course requires XSI 6.0 or higher (XSI 7.0 is required to open project files). Get ready to elevate your 3D modeling skills!
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