Pluralsightintermediateen

Modeling and Animating a Motion Graphics Opener in 3ds Max

Learn 3ds Max motion graphics! See our workflow for modeling & animating a key asset. Based on the "Artist Guide to Motion Graphics in 3ds Max" course. Requires 3ds Max 2013.

2h 26m
Certificate
U
UnknownInstructor

Course Content

Modeling and Animating a Motion Graphics Opener in 3ds Max is an intermediate-level Pluralsight course taught by Unknown. It runs 2h 26m, is taught in English, and includes a certificate of completion. It is a paid course, first published February 2019.

Unlock the secrets to creating compelling motion graphics in 3ds Max! This series of lessons dives deep into the workflows used to build a dynamic motion graphics asset, directly from our comprehensive "Artist Guide to Motion Graphics in 3ds Max" course (available on Autodesk Area).

Get practical, hands-on examples of how to leverage the powerful modeling and animation capabilities of 3ds Max. You'll discover techniques for:

  • Surface Generation: Learn to quickly and easily generate complex surfaces from simple curves.
  • Specular Highlights: Master the use of bevels and chamfers to effectively catch and enhance specular highlights for realistic visuals.
  • Camera Animation: Explore effective methods for animating with the 3ds Max camera to create engaging perspectives.
  • Path Constraints: Utilize path constraints for precise and dynamic animation control.
  • And much more! These lessons are packed with techniques you can immediately apply to your own 3ds Max projects.

A huge thank you to Mesut from Unitedmotions.com for the inspiration behind this tutorial!

Software Required: 3ds Max 2013.

This tutorial is perfect for artists looking to improve their 3ds Max animation skills and create stunning motion graphics. Learn industry-standard techniques for 3D modeling and character animation within the 3ds Max environment.

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