Modeling and Animating a Motion Graphics Opener in 3ds Max
Learn 3ds Max motion graphics! See our workflow for modeling & animating a key asset. Based on the "Artist Guide to Motion Graphics in 3ds Max" course. Requires 3ds Max 2013.
Course Content
Modeling and Animating a Motion Graphics Opener in 3ds Max is an intermediate-level Pluralsight course taught by Unknown. It runs 2h 26m, is taught in English, and includes a certificate of completion. It is a paid course, first published February 2019.
Unlock the secrets to creating compelling motion graphics in 3ds Max! This series of lessons dives deep into the workflows used to build a dynamic motion graphics asset, directly from our comprehensive "Artist Guide to Motion Graphics in 3ds Max" course (available on Autodesk Area).
Get practical, hands-on examples of how to leverage the powerful modeling and animation capabilities of 3ds Max. You'll discover techniques for:
- Surface Generation: Learn to quickly and easily generate complex surfaces from simple curves.
- Specular Highlights: Master the use of bevels and chamfers to effectively catch and enhance specular highlights for realistic visuals.
- Camera Animation: Explore effective methods for animating with the 3ds Max camera to create engaging perspectives.
- Path Constraints: Utilize path constraints for precise and dynamic animation control.
- And much more! These lessons are packed with techniques you can immediately apply to your own 3ds Max projects.
A huge thank you to Mesut from Unitedmotions.com for the inspiration behind this tutorial!
Software Required: 3ds Max 2013.
This tutorial is perfect for artists looking to improve their 3ds Max animation skills and create stunning motion graphics. Learn industry-standard techniques for 3D modeling and character animation within the 3ds Max environment.
Hire the developers behind TutorialSearch.io
We built this site — full-stack web apps, AI integration & automation. Tell us what you need and we'll build yours.