Model a complex 3d SciFi Ship with Maya and ZBrush
Learn to model a sci-fi spaceship in Maya for high-detail sculpting in ZBrush. Perfect for 3D artists and designers.
Course Content
Model a complex 3d SciFi Ship with Maya and ZBrush is an intermediate-level Udemy course taught by 3dmotive LLC. It runs 6h 55m, is taught in English, and includes a certificate of completion. Learners rate it 4.3 out of 5 from 13 reviews, with 162 students enrolled. It is a paid course, first published March 2019.
Dive into the world of sci-fi spaceship modeling with this comprehensive course! We'll start with the fundamentals in Maya, focusing on efficient mesh creation using edge extrusion. Learning to utilize fewer tools in Maya often leads to a cleaner, more focused final product. A key concept is understanding edge loops – they are essential for achieving smooth deformations and clean beveling, especially for models beyond basic "game ready" (low poly) assets.
Next, we'll import our models into ZBrush, where mastering polygroups is crucial for creating mirrored details and maintaining overall model cleanliness. Unlock the power of IMM (InsertMultiMesh) Brushes to rapidly add intricate greebles and accessories to hard surface designs, injecting visual interest.
A significant focus will be on LiveBoolean, a powerful ZBrush tool for creating inset cuts and booleaned shapes. This allows you to add complex, futuristic details to your spaceship components. The course emphasizes efficient workflows, demonstrating how combining tools like IMM brushes with LiveBooleans can dramatically speed up the detail creation process – a huge advantage when facing production deadlines.
We'll also explore Slice Curves and Curve Functions to precisely define polygroups, creating frame meshes that follow the seams perfectly. This results in a model that appears highly detailed and futuristic, without sacrificing efficiency.
Your instructor, Stephen G. Wells, brings 25 years of experience in video game development and entertainment. He's proficient in a wide range of programs and pipelines, prioritizing clean and efficient workflows. Stephen is passionate about sharing his knowledge to help you develop a deeper understanding and appreciation for 3D computer art.
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