Learn to create WebXR, VR and AR, experiences using Three.JS
Create immersive VR/AR experiences! Learn WebXR API & Three.JS to build browser-based VR/AR apps compatible with Oculus Quest.
Course Content
Learn to create WebXR, VR and AR, experiences using Three.JS is an intermediate-level Udemy course taught by Nicholas Lever. It runs 5h 28m, is taught in English, and includes a certificate of completion. Learners rate it 4.3 out of 5 from 577 reviews, with 6,405 students enrolled. It is a paid course, last updated May 2025.
Explore the Future of Immersive Experiences with WebXR and Three.JS
Dive into the exciting world of WebXR, the technology bringing VR (Virtual Reality) and AR (Augmented Reality) experiences directly to your web browser. Backed by major players like Google and Amazon, WebXR is poised to revolutionize how we interact with digital content. Experience immersive applications on devices like the Oculus Quest 2 and the Chrome Android browser, which now supports both AR and VR via the WebXR API.
WebXR leverages your device's sensors to create interactive 3D environments. To bring these environments to life, you'll need a powerful WebGL library, and Three.JS is the industry leader. This mature, open-source library (currently at version 118) is widely used and supported by a vibrant community of developers. Three.JS has recently integrated full WebXR support, making it easier than ever to develop captivating immersive experiences.
What You'll Learn in This Course:
This comprehensive course guides you through the process of creating compelling VR and AR experiences using Three.JS. No prior experience is required, but a basic understanding of JavaScript is recommended. The course is structured into 10 sections:
- Introduction: A history of WebXR, a primer on 3D concepts, and an overview of the Three.JS website and examples.
- Three.JS Primer: Get up to speed with the fundamentals of the Three.JS library.
- Introduction to WebXR with Three.JS: Set up your development environment and create your first WebXR examples.
- Using Complex Assets with Three.JS: Learn how to source, edit, and load complex assets for your immersive projects.
- The WebXR API: A detailed review of the WebXR API and its functionalities.
- Creating an Architectural Walk-Through: Build real-world WebXR examples, starting with an architectural walk-through.
- Placing a Product in a Room: Showcase products in realistic environments using WebXR for virtual try-ons and product visualization.
- Using WebXR for Games: Explore the core elements of creating VR games with WebXR.
- Using WebXR for Training: Discover the power of VR for effective and engaging training simulations.
- Conclusion: Inspiring WebXR examples and a review of key concepts.
Tools You'll Need:
- A code editor (Brackets is recommended and freely available).
Course Features:
- Comprehensive resources and code examples.
- Two versions of each code example: one for coding along and one complete solution.
- Guidance on using GitHub for secure code hosting and testing on devices like the Oculus Quest.
- A 30-day money-back guarantee – try it risk-free!
Join thousands of satisfied students who have praised this course for its clarity, practical examples, and comprehensive coverage of WebXR and Three.JS. "This is by far the best guide to Three JS..." - Mr. Doob, creator of Three.JS. "Excellent course, it took me by surprise how well documented and the high quality content from Nicholas , highly recommended."
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