Learn A-Frame And Get Ready For WebVR
Learn VR design & prototyping for cross-platform experiences. Build immersive virtual reality projects. Get hands-on with VR development!
Course Content
Learn A-Frame And Get Ready For WebVR is an all-levels Udemy course taught by Danilo Pasquariello. It runs 7h 46m, is taught in English, and includes a certificate of completion. Learners rate it 4.5 out of 5 from 722 reviews, with 5,757 students enrolled. It is a paid course, last updated July 2023.
*** NEWS 08 JUL 2023 ***
Enhance your WebXR development skills! I've added a new Immersive Web Emulator tutorial (Section 17) to the course. This valuable tool, developed by Meta Reality Labs, allows you to test WebXR scenes without needing a physical XR device. Plus, the downloadable source code for these lectures has been updated to the latest version v1.4.2:
- Lecture 43: Why Register Components
- Lecture 44: The .init() Handler
- Lecture 45: Using the Schema
- Lecture 46: The .update() Handler
- Lecture 47: The .tick() Handler
- Lecture 48: Blink Teleportation Component PART 1
- Lecture 49: Blink Teleportation Component PART 2
- Lecture 50: Entity Spawner Component
- Lecture 51: Multiple Entities Component PART 1
- Lecture 52: Multiple Entities Component PART 2
*** INTRODUCTION ***
Welcome to the ultimate A-Frame course! Learn to create and test WebVR scenes on desktops and VR headsets in just a few hours. Whether you're a designer or developer, understanding Virtual Reality for the Web (WebVR) is becoming essential. WebXR is now widely supported across phones and desktop computers for most major headsets – it's time to get involved!
*** ABOUT ME ***
I'm a designer with coding skills, and my WebVR projects have received recognition, including:
- April 2018: 3rd place winner in the “WebVR Medieval Fantasy Experience Challenge” by Mozilla and Sketchfab for "Epic Medieval Battle."
- March 2019: Awarded Community Vote Award at #SCAPEHACK 2019 for a team project merging WebVR and AR for context-aware content placement.
Stay updated on my WebXR work: Twitter: @theDart76 View my WebXR portfolio here: [Website Link](link in profile)
*** WHY TO ENROLL ***
This is the most comprehensive A-Frame course on Udemy, structured for a logical progression from beginner to advanced concepts. I explain each concept with practical examples, bridging the gap between theory and practice. Preview the first 1 hour and 20 minutes for free!
Created in September 2017 (A-Frame v0.7.x), this course has been continuously updated to reflect the latest A-Frame releases. Understand how changes in newer versions affect older projects. You'll also learn why code from older A-Frame versions might not function correctly with the latest releases.
*** CONTENT ***
Master A-Frame, the Mozilla web framework for building cross-platform Virtual Reality experiences. This course equips you with the knowledge to:
- Understand A-Frame syntax
- Transform scene objects
- Modify the virtual environment
- Load and display 3D models
- Use animation (standard & semantic)
- Interact with objects (Desktop & XR headsets)
- Implement locomotion and teleportation
- Control elements with JavaScript
- Test WebVR scenes on any device
*** ADD-ONS ***
Each lecture includes the full source code for your own projects. Plus, you'll get access to:
- Web links to resources used in the lectures
- Free 3D models and 3D modeling software
- VR-related websites
This A-Frame course is continuously updated with new content, projects, and resources – a subscription to ongoing A-Frame training!
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