Udemybeginneren

Konsep Dasar dalam Membuat Desain Game

Learn game design fundamentals and practical implementation. Explore core concepts and build your game development skills. Perfect for beginners!

4.8(93)
574students
1h 58m
Taman Belajar
Taman BelajarIng Madyo Mangun Karso

Course Content

Konsep Dasar dalam Membuat Desain Game is a beginner-level Udemy course taught by Taman Belajar. It runs 1h 58m and is taught in English. Learners rate it 4.8 out of 5 from 93 reviews, with 574 students enrolled. It is free to enroll, last updated October 2022.

Dive into the world of Game Design with this comprehensive course! You'll master the theory and fundamentals of game design, progressing from core concepts to practical application. This course provides a solid foundation for creating compelling and engaging games.

What you'll learn:

  • Game Design Theory & Fundamentals: Explore the essential theories and principles every aspiring Game Designer needs to understand before crafting a Game Design Document (GDD). We'll also debunk common misconceptions about Game Designer roles.
  • Practical GDD Creation: Get hands-on experience building a Game Design Document using Unity 3D templates. Learn the structure and content needed to effectively communicate your game vision.
  • Key Game Design Components: Understand the essential elements that make a game tick.
  • Types of Game Design Documents: A deep dive into various GDD formats and their specific purposes.
  • Game Design Flowcharts: Learn to visually map out game mechanics and player journeys using online tools.
  • Game Design Flowboards: Create interactive visual representations of your game using Figma.
  • Game Monetization & Market Analysis: Discover effective revenue models for games and how to identify your target market for successful game releases.
  • Idea Validation: Master research techniques to validate your game ideas and ensure market viability.
  • Genre Selection: Learn how to strategically choose the right game genre for your project.
  • Target Audience Definition: Develop a clear understanding of your target audience and tailor your game accordingly.
  • User Experience (UX) & User Interface (UI) Design: Explore principles of creating intuitive and engaging user experience and visually appealing UI elements.

Resources:

This course utilizes "Fundamentals of Game Design Third Edition" by Ernest Adams as its primary textbook.

This course is perfect for anyone looking to break into the game development industry, develop their game design skills, or bring their game ideas to life.

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