Udemyintermediateen

Horse modelling in Modo 3D

Learn 3D modeling with Modo! Create stunning horse models. Perfect for artists & designers. Master this powerful 3D software.

4.6(3)
52students
9h 50m
Certificate
Daniel Cremers
Daniel Cremers3d modeler, sound designer, illustrator

Course Content

Horse modelling in Modo 3D is an intermediate-level Udemy course taught by Daniel Cremers. It runs 9h 50m, is taught in English, and includes a certificate of completion. Learners rate it 4.6 out of 5 from 3 reviews, with 52 students enrolled. It is a paid course, last updated April 2019.

Dive into advanced 3D modeling with this comprehensive course, designed for intermediate Modo users looking to master the creation of a realistic 3D horse in Modo (Foundry).

Prerequisite: If you're new to Modo, we recommend starting with my previous course, "3D Modeling - A Modo Modeling Guide," for foundational knowledge. While slightly outdated, the core principles remain highly relevant. This course is built using Modo 12.

This in-depth tutorial covers the entire process, from initial concept to export-ready model:

  • Reference Image Integration: Learn how to effectively import and utilize reference images to guide your modeling process. We'll also explore PureRef, a powerful external application for managing and displaying multiple reference images.
  • Box Modeling Fundamentals: Establish a solid base with essential box modeling techniques.
  • Sculpting & Mesh Refinement: Transform your basic mesh into a detailed horse model through sculpting. Learn to refine your sculpt throughout the process and convert it to a usable mesh.
  • UV Unwrapping: Master the art of UV mapping to prepare your model for texturing. We'll cover UV adjustment, error detection, and correction.
  • Hair & Fur Creation: Explore advanced techniques for creating realistic hair and fur in Modo. Discover multiple methods for placement and learn how to export fur assets for use in game engines.
  • Normal Map Baking: Gain a deep understanding of normal map baking, including common pitfalls and troubleshooting techniques. We'll also cover the basics of color management for optimal baking results and bake an ambient occlusion map.
  • PBR Materials & Export: Utilize Modo's basic painting tools to create PBR (Physically Based Rendering) maps. Finally, learn how to configure Modo settings for exporting your low-poly model to platforms like Unity.

This course is perfect for those seeking to elevate their 3D modeling skills and create stunning animal models.

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