Hero 3D Asset Creation - In-Depth Tutorial Course
Create stunning game hero props! Learn professional prop artist techniques for impactful visuals. Perfect for game developers & artists.
Course Content
Hero 3D Asset Creation - In-Depth Tutorial Course is an intermediate-level Udemy course taught by FastTrack Tutorials. It runs 11h 56m, is taught in English, and includes a certificate of completion. Learners rate it 4.6 out of 5 from 36 reviews, with 248 students enrolled. It is a paid course, last updated February 2021.
Hero Asset Creation: Master the Workflow for Stunning Game Props
Learn the complete process of creating high-quality hero props for games with this in-depth tutorial course. This comprehensive guide walks you through the techniques used by professional prop artists, delivering results you'll see in top game visuals.
What You'll Learn:
- High Poly Modeling: Develop detailed models with intricate forms.
- Low Poly Modeling: Optimize models for game performance.
- UV Unwrapping: Prepare your models for texturing.
- Boolean Creation: Quickly create complex shapes.
- Texture Baking: Transfer details from high-poly to low-poly models.
- Texturing: Create realistic and visually appealing textures.
- Rendering: Finalize your props with stunning visuals in a professional engine.
Software Used:
- Blender: The core software for modeling and UV mapping.
- ZBrush: Used for refining high-poly models and cleaning up booleans.
- Substance Painter: Create detailed and realistic textures.
- Marmoset Toolbag 4: Final rendering engine for high-quality presentation.
Course Breakdown:
This 11+ hour course provides a step-by-step walkthrough, with detailed explanations for every stage. While some time-lapses are included to streamline repetitive tasks, the majority of the process is demonstrated in real-time.
- Low Poly Modeling in Blender: Begin by creating the base model in Blender.
- High Poly Modeling with ZBrush: Refine the model and add detail using ZBrush, cleaning up booleans for optimal results.
- UV Unwrapping: Prepare the model for texturing with proper UV layouts.
- Baking in Marmoset Toolbag 4: Transfer details from the high-poly model to the low-poly model through baking.
- Texturing in Substance Painter: Create final textures with realistic materials and details.
- Rendering in Marmoset Toolbag 4: Render the final hero prop for stunning presentation.
Skill Level:
This tutorial is suitable for artists with existing familiarity with Blender, Substance Painter, ZBrush, and Marmoset Toolbag 3/4. Detailed explanations are provided for all steps, making it accessible even if you're new to these programs. (Consider watching introductory tutorials for these programs if needed.)
Instructor:
Miel Sleegers is a senior environment artist with experience in the AAA game industry. He has contributed to games like The Division 2 (including DLC) at Ubisoft and Forza Horizon 3 at Playground Games, and has worked as a freelancer on various environment and material art projects.
Tools:
- Blender 2.8+
- Marmoset Toolbag 4
- Substance Painter
- Zbrush
Important Note: Source files are not included due to platform limitations. For source files and additional content (un-timelapsed footage), please visit ArtStation, Gumroad, or FlippedNormals.
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