Udemyintermediateen

Hero 3D Asset Creation - In-Depth Tutorial Course

Create stunning game hero props! Learn professional prop artist techniques for impactful visuals. Perfect for game developers & artists.

4.6(36)
248students
11h 56m
Certificate
FastTrack Tutorials
FastTrack TutorialsGame Art Courses by Industry Professionals

Course Content

Hero 3D Asset Creation - In-Depth Tutorial Course is an intermediate-level Udemy course taught by FastTrack Tutorials. It runs 11h 56m, is taught in English, and includes a certificate of completion. Learners rate it 4.6 out of 5 from 36 reviews, with 248 students enrolled. It is a paid course, last updated February 2021.

Hero Asset Creation: Master the Workflow for Stunning Game Props

Learn the complete process of creating high-quality hero props for games with this in-depth tutorial course. This comprehensive guide walks you through the techniques used by professional prop artists, delivering results you'll see in top game visuals.

What You'll Learn:

  • High Poly Modeling: Develop detailed models with intricate forms.
  • Low Poly Modeling: Optimize models for game performance.
  • UV Unwrapping: Prepare your models for texturing.
  • Boolean Creation: Quickly create complex shapes.
  • Texture Baking: Transfer details from high-poly to low-poly models.
  • Texturing: Create realistic and visually appealing textures.
  • Rendering: Finalize your props with stunning visuals in a professional engine.

Software Used:

  • Blender: The core software for modeling and UV mapping.
  • ZBrush: Used for refining high-poly models and cleaning up booleans.
  • Substance Painter: Create detailed and realistic textures.
  • Marmoset Toolbag 4: Final rendering engine for high-quality presentation.

Course Breakdown:

This 11+ hour course provides a step-by-step walkthrough, with detailed explanations for every stage. While some time-lapses are included to streamline repetitive tasks, the majority of the process is demonstrated in real-time.

  1. Low Poly Modeling in Blender: Begin by creating the base model in Blender.
  2. High Poly Modeling with ZBrush: Refine the model and add detail using ZBrush, cleaning up booleans for optimal results.
  3. UV Unwrapping: Prepare the model for texturing with proper UV layouts.
  4. Baking in Marmoset Toolbag 4: Transfer details from the high-poly model to the low-poly model through baking.
  5. Texturing in Substance Painter: Create final textures with realistic materials and details.
  6. Rendering in Marmoset Toolbag 4: Render the final hero prop for stunning presentation.

Skill Level:

This tutorial is suitable for artists with existing familiarity with Blender, Substance Painter, ZBrush, and Marmoset Toolbag 3/4. Detailed explanations are provided for all steps, making it accessible even if you're new to these programs. (Consider watching introductory tutorials for these programs if needed.)

Instructor:

Miel Sleegers is a senior environment artist with experience in the AAA game industry. He has contributed to games like The Division 2 (including DLC) at Ubisoft and Forza Horizon 3 at Playground Games, and has worked as a freelancer on various environment and material art projects.

Tools:

  • Blender 2.8+
  • Marmoset Toolbag 4
  • Substance Painter
  • Zbrush

Important Note: Source files are not included due to platform limitations. For source files and additional content (un-timelapsed footage), please visit ArtStation, Gumroad, or FlippedNormals.

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