Hard Surface Vehicle 3D Modeling in Maya
Learn 3D motorcycle modeling in Maya 2020! Master hard surface polygon techniques for realistic results. Perfect for aspiring 3D artists.
Course Content
Hard Surface Vehicle 3D Modeling in Maya is an intermediate-level Udemy course taught by David Bittorf. It runs 11h 42m, is taught in English, and includes a certificate of completion. Learners rate it 4.5 out of 5 from 57 reviews, with 351 students enrolled. It is a paid course, last updated May 2020.
Learn Hard Surface Vehicle Modeling in Maya with this comprehensive tutorial! This 11+ hour course guides you through the complete process of modeling a realistic motorcycle, taking your hard surface modeling skills to the next level.
This step-by-step Maya tutorial covers advanced techniques, starting with effective reference techniques using Sketchfab. You'll master essential tools like:
- Circularize: Create perfect circles for your models.
- Lattice Deformer: Shape complex forms with ease.
- Append to Polygon: Efficiently build geometry.
- Quad Draw: Precise polygon creation.
- Bevel: Add realistic edge definition.
- Snap Together: Accurately align vertices.
- Extruding Along a Curve: Model along complex paths.
- Animation Snapshot: Capture keyframes for modeling.
- Importing Vector Art: Incorporate vector graphics into your models.
The course features 57 video tutorials, averaging around 10 minutes each, allowing you to learn at your own pace. Whether you watch the entire process from start to finish or focus on specific techniques, you'll gain practical experience.
Prerequisites: This tutorial assumes a basic understanding of the Maya interface.
Project Files Included: Downloadable project files are provided to follow along with the tutorials. These files are compatible with Maya 2020 and newer.
Part of a Series: This tutorial is part of the Creating Advanced Hard Surface Vehicles in Maya Series. The series covers the entire workflow, from modeling to rendering and lighting, but each lesson can be enjoyed as a standalone tutorial. Future lessons will delve into UV Mapping, Creating Color IDs, Materials in Substance, and Rendering & Lighting.
Get the starting files you need to begin building your own impressive hard surface vehicles!
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