GO语言训练营入门篇
Learn Go programming with hands-on theory and practical examples. Perfect for beginners! Master Go with expert guidance.
Course Content
GO语言训练营入门篇 is a beginner-level Udemy course taught by 东升 关. It runs 12h 47m, is taught in Chinese, and includes a certificate of completion. Learners rate it 4.5 out of 5 from 77 reviews, with 383 students enrolled. It is a paid course, last updated October 2024.
Learn Go Programming: A Comprehensive Introduction
This Go language beginner's course provides a solid foundation for developing efficient and scalable applications. You'll master core concepts and practical skills to confidently write Go code.
What You'll Learn:
- Go Language Fundamentals: Grasp the essential syntax and structure of the Go programming language.
- Data Types: Understand and utilize various Go data types, including integers, floats, booleans, strings, and more.
- Operators: Become proficient with arithmetic, relational, logical, and bitwise operators in Go.
- Composite Data Structures: Learn to effectively use pointers, arrays, slices, and maps for efficient data management.
- Control Flow: Master conditional statements (if, else if, else) and looping constructs (for, break, continue) to control program execution.
- Functions: Develop the ability to define and use functions, including variable arguments, multiple return values, and closures.
- Custom Data Types: Create your own data structures using structs and interfaces to model real-world problems.
Course Outline:
Chapter 1: Getting Started with Go
- Writing Your First Go Program: Learn to write and execute simple Go programs using the Go Playground.
- Setting Up Your Development Environment: Detailed guides for installing Go on Windows, Linux, and macOS.
- Using Command-Line Tools: Compile and run Go code using the "Stone Age" tools.
- Integrated Development Environments (IDEs): Explore using LiteIDE and Visual Studio Code for Go development.
- Go History and Advantages: Discover the origins and benefits of using the Go programming language.
- Getting Help: Resources for finding support and documentation.
Chapter 2: Go Syntax Basics
- Identifiers and Keywords: Understand naming conventions and reserved words in Go.
- Statements: Learn about different types of statements in Go.
- Variables: Declare and use variables, including short variable declarations.
- Constants: Define and utilize constants in your Go programs.
- Formatted Output: Master techniques for displaying data in a user-friendly format.
- Comments: Add comments to your code for clarity and documentation.
- Packages: Organize your code into reusable packages.
- Declaring Packages
- Importing Packages
- Creating Custom Packages
- Aliasing Packages
- Anonymous Imports
Chapter 3: Go Data Types
- Data Type Overview: A comprehensive introduction to Go's built-in data types.
- Integer Types: Understand different integer types (int, int8, int16, int32, int64, uint, etc.).
- Floating-Point Types: Work with floating-point numbers (float32, float64).
- Complex Numbers: Handle complex numbers in Go.
- Boolean Type: Use boolean values (true, false) for logical operations.
- Type Conversion: Convert between different data types.
- String Type: Manipulate strings using various methods.
- String Representation
- Character Escaping
- Raw Strings
- Common String Methods
Chapter 4: Operators in Go
- Arithmetic Operators: Perform mathematical calculations.
- Relational Operators: Compare values.
- Logical Operators: Combine boolean expressions.
- Bitwise Operators: Manipulate bits.
- Assignment Operators: Assign values to variables.
- Other Operators: Explore other operators available in Go.
- Operator Precedence: Understand the order of operations.
Chapter 5: Composite Data Types
- Pointers: Work with memory addresses using pointers.
- Declaring Pointer Variables
- Null Pointers
- Second-Level Pointers
- Arrays: Declare and access elements in arrays.
- Slices: Create and manipulate dynamic arrays (slices).
- Declaring Slices
- Using Slice Operators
- Adding Elements
- Maps: Store key-value pairs in maps.
- Declaring Maps
- Accessing Map Elements
- Deleting Elements
- Iterating Over Collections: Loop through arrays, slices, and maps.
Chapter 6: Control Flow: Conditional Statements
- if Statements: Execute code based on conditions.
- The if Statement Structure
- if-else Statement
- if-else-
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