G2A Academy: Video games in education
Use video games to educate teens! Learn engaging strategies for incorporating gaming into learning. Boost motivation & skills. Perfect for educators.
Course Content
G2A Academy: Video games in education is an all-levels Udemy course taught by G2A.COM Limited. It runs 2h 54m, is taught in English, and includes a certificate of completion. Learners rate it 4.7 out of 5 from 53 reviews, with 7,919 students enrolled. It is a paid course, first published February 2021.
Unlock Student Engagement: Teaching with Video Games
Are you looking for innovative ways to connect with today's learners? Discover how to transform your classroom using the power of video games! This course explores the exciting potential of gaming to make even the most challenging subjects captivating and memorable.
Video games aren't just entertainment; they're powerful educational tools. If traditional teaching methods aren't resonating with your students, you're not alone. Video games offer a more engaging and personalized learning experience, catering to their interests and fostering a love of learning. From computer games to console experiences and mobile games, there's a world of discovery waiting to be unlocked.
This course equips you with the knowledge and strategies to effectively integrate games into your teaching practice, benefiting both STEM and humanities disciplines. We'll delve into what motivates students and how to leverage those insights for enhanced learning.
Course Highlights:
- Understanding the Psychology of Gaming: Unit 1 explores the benefits of using video games in the classroom and the psychology behind their appeal. We'll also debunk common myths about gaming.
- Humanities Through Games: Unit 2 provides effective strategies for teaching literature, history, social sciences, and more using video games.
- STEM with Games: Unit 3 demonstrates how to utilize video games to teach math, physics, geography, biology, chemistry, and other STEM subjects.
- Practical Resources: Access sample exercises and other useful resources to seamlessly integrate gaming into your lessons.
Authors:
- Dr. Adam Flamma: Academic lecturer specializing in Game Design, 3D Animation, and VFX. Experienced high school teacher and expert in video game storytelling, history, and educational technology. President of GameUP.
- Dr. Szymon Makuch: Academic lecturer specializing in intellectual property and the business aspects of new media. Member of GameUP and vice president of the Trickster Popculture Researchers Association.
Ready to revolutionize your teaching? Join us and discover the fun and effectiveness of learning through play!
All proceeds from this course will be donated to charity.
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