Udemyintermediatept

Desenvolvendo sistema de inventário de jogos com Unity

Inventory slot optimization: Learn how items can occupy multiple slots in your system. Maximize storage efficiency!

4.9(43)
285students
13h 55m
Certificate
Giácomo Antônio Althoff Bolan
Giácomo Antônio Althoff BolanUnity Developer and Technical Artist

Course Content

Desenvolvendo sistema de inventário de jogos com Unity is an intermediate-level Udemy course taught by Giácomo Antônio Althoff Bolan. It runs 13h 55m, is taught in Portuguese, and includes a certificate of completion. Learners rate it 4.9 out of 5 from 43 reviews, with 285 students enrolled. It is a paid course, first published March 2021.

Learn Unity Programming from Scratch: Create a Flexible Inventory System!

This course is a groundbreaking offering in Brazil – potentially the first to teach you Unity development starting with a practical, engaging project: a flexible inventory system. You'll build an application where items can occupy multiple slots within an inventory – 1, 2, 3, or even 6 slots! This is a significant differentiator, making this course truly unique in the online learning landscape.

We'll guide you through every step of the Unity programming process, providing a detailed, step-by-step tutorial. You'll learn:

  • Item Configuration: How to set up and define your inventory items.
  • Item Acquisition: The mechanics of picking up items within the game.
  • Inventory Display: How items visually appear and are managed within the inventory UI.
  • Item Utilization: Implementing item usage and triggering visual and functional feedback.

The course emphasizes creating a dynamic and responsive experience. When an item is used, it provides a clear visual return – a consumed apple increases health, a speed potion increases movement speed, and equipping a sword changes the character's appearance and attack animation.

We'll leverage the power of Scriptable Objects, a valuable Unity feature designed to simplify the creation of systems like this. You'll also gain practical knowledge of:

  • Object-Oriented Programming (OOP)
  • Abstract Classes
  • Encapsulation
  • And other essential Unity programming techniques and resources.

Each lesson is structured for clarity:

  • Chapter Overview: Each chapter begins with a general explanation of the chapter's goals and methodology (roadmap).
  • Technical Deep Dive: Followed by a more detailed technical explanation (technical view).
  • Hands-On Programming: The second video in each chapter dives into the actual coding implementation (hands-on).

Start your Unity development journey today and master creating robust and engaging inventory systems! This course is perfect for beginners looking to build real-world game development skills.

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