'Daydreamer' Production Pipeline Volume 1: Modeling and UVs
Learn 3D modeling with MODO & Maya! See how we created assets for a live-action/animated short film for SIGGRAPH. MODO 901, Maya 2016 required.
Course Content
'Daydreamer' Production Pipeline Volume 1: Modeling and UVs is an advanced Pluralsight course taught by Justin Marshall. It runs 1h 23m, is taught in English, and includes a certificate of completion. It is a paid course, first published July 2021.
Explore the world of 3D modeling for visual effects! This course offers a behind-the-scenes look at the creation of models for a compelling live-action/animated short film developed for SIGGRAPH.
Dive into the project's development process, understanding how we approached project planning and asset breakdown. We'll discuss strategies for overcoming modeling challenges encountered during production.
This fast-paced course focuses on the concepts and workflow involved, rather than detailed, step-by-step tutorials. Learn the sequence of steps and the tools – specifically MODO and Maya – we utilized. You'll gain valuable modeling tips to enhance your own 3D shots.
Key topics covered:
- Project Planning for 3D Modeling: Learn how to structure your workflow for complex projects.
- Asset Breakdown & Organization: Discover effective methods for managing large-scale 3D assets.
- Modeling Techniques: Explore various approaches to creating compelling 3D models.
- Workflow Optimization: Understand the order of operations in a production pipeline.
- MODO Modeling: See how MODO was used for specific modeling tasks.
- Maya Modeling: Discover how Maya complemented the MODO workflow.
- Live Action/Animation Integration: Gain insights into modeling for combined live-action and animated scenes.
Prerequisites: This course is designed for artists with existing experience in MODO and Maya. If you're new to these programs, explore our other MODO tutorials and Maya learning paths to build a strong foundation.
Software Required: MODO 901, Maya 2016.
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