Udemybeginneren

Creating hero assets for games & cinematics

Game & cinematic prop creation: Learn the skills of a professional prop artist. Build assets for immersive worlds!

5.0(1)
7students
20h 11m
Certificate
FastTrack Tutorials
FastTrack TutorialsGame Art Courses by Industry Professionals

Course Content

Creating hero assets for games & cinematics is a beginner-level Udemy course taught by FastTrack Tutorials. It runs 20h 11m, is taught in English, and includes a certificate of completion. Learners rate it 5.0 out of 5 from 1 review, with 7 students enrolled. It is a paid course, first published May 2024.

Learn to Create Stunning Game Assets & Cinematics: A Comprehensive Tutorial

This in-depth course takes you through the entire process of creating high-quality hero assets for games and cinematics, taught by professional 3D prop artist Kobus Viljoen from FastTrack Studio. Master the skills to produce visually impressive assets from start to finish.

What You'll Learn:

  • Project Planning & Blockout: Develop strong foundational skills with proper project planning and creating a blockout to define asset scale and shape.
  • Low-Poly Modeling: Learn to create efficient low-poly models, including utilizing weighted normals for optimal baking and smoothing.
  • High-Poly Sculpting in ZBrush: Sculpt intricate details and damage using ZBrush, adding realism and visual interest to your models.
  • UV Unwrapping & Baking: Master efficient UV unwrapping techniques and baking high-poly details onto low-poly models for optimized performance.
  • Texturing with Substance Painter: Create detailed textures using Substance Painter, covering height maps, base colors, material definition, and final polish.
  • Rendering in Marmoset Toolbag: Set up and render your assets in Marmoset Toolbag to create compelling final screenshots.

Software Used:

  • Blender: A powerful open-source 3D creation suite.
  • ZBrush: Industry-standard digital sculpting software.
  • Substance Painter: Leading software for creating realistic textures.
  • Marmoset Toolbag 4: Real-time rendering engine for showcasing 3D models.

Course Highlights:

  • Over 20+ Hours of Content: Follow along with every step of the process, with detailed narration and strategic time-lapses.
  • Real-Time Workflow: The course is conducted in real-time with narration, ensuring a clear and understandable learning experience.
  • Practical Application: Gain the knowledge to create not only hero assets but also production-ready assets for various projects.
  • Universal Techniques: Many of the techniques taught are adaptable to other 3D software like Maya & 3DS Max.

Skill Level: Intermediate. Familiarity with 3D modeling tools, ZBrush, and Substance Painter is recommended. The course will not cover introductory software basics.

About Your Instructor:

Kobus Viljoen is a skilled 3D Prop Artist currently working at FastTrack Studio, creating high-quality assets for upcoming projects.

Source Files:

Source files are not included due to platform limitations. For source files and additional content, please visit ArtStation, Gumroad, or FlippedNormals.

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