Creating Custom Decals for Video Games
Learn to create custom decals for games! In-depth tutorial for environment artists. Master techniques for professional-quality results.
Course Content
Creating Custom Decals for Video Games is a beginner-level Skillshare course taught by FastTrackTutorials. It runs 4h 31m, is taught in English, and includes a certificate of completion. 20 students have enrolled. It is a paid course, first published April 2025.
Learn to create stunning custom decals for games with this in-depth tutorial course! Discover the techniques used by professional environment artists to craft a wide variety of decals for your in-game projects. This comprehensive course covers everything from procedural decals to hand-painted, sculpted, Normal map only and POM decals, and image-based decals, empowering you to overcome decal creation limitations.
Key Skills You'll Master:
- Procedural Decals: Generate realistic leak decals using Substance Designer.
- Hand-Painted Decals: Create detailed leak decals with Substance Painter.
- Edge Damage & Welding Decals: Add realism with ZBrush and Marmoset.
- Road & Pothole Decals: Develop convincing road cracks and pothole decals in Substance Designer.
- Parallax Occlusion Mapping (POM): Implement POM decals in Unreal Engine 5 for a geometrically accurate look using height maps.
- Image-Based Decals: Utilize image-based decals for diverse visual effects.
- Normal Map Decals: Create normal-map only decals suitable for terrain applications.
- Decal Material Setup: Master setting up various decal materials in Unreal Engine 5.
- Decal Atlases: Optimize your game scenes by using atlases with decals.
- Decal Implementation: Learn how to effectively use decals in your game levels.
- And much more!
Software Used:
- Unreal Engine 5
- Substance Painter
- Substance Designer
- ZBrush
- Marmoset Toolbag 4
- Photoshop
Course Details:
- 5+ Hours of Content: Follow along with detailed, real-time demonstrations (with some time-lapses for repetitive tasks).
- Source Files Included: All source files are provided (excluding the showcase environment).
- 12 Easy-to-Digest Chapters: Logical video naming and numbering for easy navigation.
Skill Level:
This tutorial is ideal for those familiar with Unreal Engine and Substance. Detailed explanations are provided for all techniques. Beginners with no prior experience in Unreal Engine or Substance Designer/Painter are encouraged to review introductory courses first.
Your Instructor:
Emiel Sleegers, a senior environment artist and owner of FastTrack Tutorials, brings years of industry experience from games like The Division 2 and Forza Horizon 3. He is also the owner of FastTrackTutorials, a leading tutorial publishing brand.
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