Creating Buildings & Vista Assets for Games using 3ds Max & Unreal Engine 5
Learn to create game vista assets! This course covers the full process for developing various vista elements. Perfect for game artists.
Course Content
Creating Buildings & Vista Assets for Games using 3ds Max & Unreal Engine 5 is an intermediate-level Skillshare course taught by FastTrackTutorials. It runs 12h 18m, is taught in English, and includes a certificate of completion. 14 students have enrolled. It is a paid course, first published April 2025.
Learn to create stunning mid and vista assets for games with this comprehensive, step-by-step course! This training is designed for intermediate artists looking to master the creation of realistic game assets, including impressive mountains, billboard foliage, and detailed buildings.
Gain a deep understanding of industry-standard techniques, simplified for individual workflows. This course covers the entire process, from concept to final asset, empowering you to quickly populate your game worlds.
Key Focus Areas:
- Vista Mountain Creation: Discover how to generate realistic vista mountains using industry-leading tools like World Creator, Marmoset Toolbag, ZBrush, and Photoshop. Learn to create static meshes for rapid scene generation and add dynamic billboard trees for enhanced realism.
- Efficient Building Production: Master workflows for creating vista buildings, starting with establishing efficient systems and crafting a "hero" building. Learn techniques to rapidly produce additional buildings.
- Optimization Techniques: Unlock bonus content focused on generating highly optimized game buildings, faster building production, and building creation without Nanite.
- Scene Integration: A quick demonstration of placing your newly created buildings seamlessly into a game scene.
Course Highlights:
- 12.5+ Hours of Content: Follow along with every step of the way!
- Comprehensive Coverage: Learn to create a wide variety of game assets for diverse environments.
- Practical Skill Development: Apply learned techniques to your own game projects.
- Bonus Content: Expand your skillset with advanced optimization and production methods.
Tools Used:
- 3ds Max (techniques adaptable to Blender or Maya)
- Unreal Engine 5
- World Creator
- Substance 3D Painter
- Marmoset Toolbag 4
- ZBrush
- Photoshop
Instructor:
Emiel Sleegers, Lead Environment Artist and owner of FastTrackStudio, brings years of experience working on major games like The Division 2 and Forza Horizon 3. He's a seasoned environment artist and material artist with a passion for efficient workflows.
Source Files:
All source files are included (excluding some presentation scenes). All mountains and buildings are provided, along with all save files (excluding Unreal Engine source files).
Course Structure:
The course is divided into 31 easy-to-follow videos, organized into logical chapters for easy navigation. Each video is clearly numbered and named.
Skill Level: Intermediate. Prior experience with 3D modeling software, Unreal Engine 5, and basic knowledge of Photoshop and Substance Painter is recommended.
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