Skillshareintermediateen

Creating Buildings & Vista Assets for Games using 3ds Max & Unreal Engine 5

Learn to create game vista assets! This course covers the full process for developing various vista elements. Perfect for game artists.

14students
12h 18m
Certificate
FastTrackTutorials
FastTrackTutorialsPremium 3D Art Education

Course Content

Creating Buildings & Vista Assets for Games using 3ds Max & Unreal Engine 5 is an intermediate-level Skillshare course taught by FastTrackTutorials. It runs 12h 18m, is taught in English, and includes a certificate of completion. 14 students have enrolled. It is a paid course, first published April 2025.

Learn to create stunning mid and vista assets for games with this comprehensive, step-by-step course! This training is designed for intermediate artists looking to master the creation of realistic game assets, including impressive mountains, billboard foliage, and detailed buildings.

Gain a deep understanding of industry-standard techniques, simplified for individual workflows. This course covers the entire process, from concept to final asset, empowering you to quickly populate your game worlds.

Key Focus Areas:

  • Vista Mountain Creation: Discover how to generate realistic vista mountains using industry-leading tools like World Creator, Marmoset Toolbag, ZBrush, and Photoshop. Learn to create static meshes for rapid scene generation and add dynamic billboard trees for enhanced realism.
  • Efficient Building Production: Master workflows for creating vista buildings, starting with establishing efficient systems and crafting a "hero" building. Learn techniques to rapidly produce additional buildings.
  • Optimization Techniques: Unlock bonus content focused on generating highly optimized game buildings, faster building production, and building creation without Nanite.
  • Scene Integration: A quick demonstration of placing your newly created buildings seamlessly into a game scene.

Course Highlights:

  • 12.5+ Hours of Content: Follow along with every step of the way!
  • Comprehensive Coverage: Learn to create a wide variety of game assets for diverse environments.
  • Practical Skill Development: Apply learned techniques to your own game projects.
  • Bonus Content: Expand your skillset with advanced optimization and production methods.

Tools Used:

  • 3ds Max (techniques adaptable to Blender or Maya)
  • Unreal Engine 5
  • World Creator
  • Substance 3D Painter
  • Marmoset Toolbag 4
  • ZBrush
  • Photoshop

Instructor:

Emiel Sleegers, Lead Environment Artist and owner of FastTrackStudio, brings years of experience working on major games like The Division 2 and Forza Horizon 3. He's a seasoned environment artist and material artist with a passion for efficient workflows.

Source Files:

All source files are included (excluding some presentation scenes). All mountains and buildings are provided, along with all save files (excluding Unreal Engine source files).

Course Structure:

The course is divided into 31 easy-to-follow videos, organized into logical chapters for easy navigation. Each video is clearly numbered and named.

Skill Level: Intermediate. Prior experience with 3D modeling software, Unreal Engine 5, and basic knowledge of Photoshop and Substance Painter is recommended.

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