Create Games With C# & WinForms (step by step for beginners)
Learn C# & WinForms! Build fun, simple games with project-based learning. No frameworks needed. Perfect for beginners!
Course Content
Create Games With C# & WinForms (step by step for beginners) is a beginner-level Udemy course taught by Pavol Almasi. It runs 9h 9m, is taught in English, and includes a certificate of completion. Learners rate it 4.6 out of 5 from 64 reviews, with 2,579 students enrolled. It is a paid course, last updated October 2020.
Learn Game Programming with C# and Windows Forms: A Beginner's Guide
Are you new to game development and have some basic C# knowledge – including loops, conditional statements, arrays, and introductory object-oriented programming – but haven't had the opportunity to apply these skills to a game project? This course is designed for you!
We'll focus on learning how to use C# for game development and developing a game programmer mindset. We'll be using Windows Forms (WinForms) as our game development environment, providing a solid foundation without the complexity of frameworks like Unity.
What You'll Achieve:
- Understand Core Game Development Concepts: Gain a deep understanding of how game logic works "under the hood."
- Master C# Fundamentals: Reinforce your knowledge of essential C# concepts through practical application.
- Build a Strong Foundation: Develop a robust base for future game development projects and more advanced coding styles.
Course Highlights: Practical Game Development Projects
This course features four engaging game projects, with more to come based on student interest:
Hungry Snake: A perfect starting point to learn fundamental game mechanics. You'll gain experience with:
- Drawing on the board
- Dynamic animated movement
- Collision detection
- Scorekeeping
- Dynamic game changes
- Key press events
- Surprisingly concise code for powerful results!
Bubble Breaker: Dive deeper into game logic and programming techniques. You'll learn:
- Pathfinding for player input (mouse clicks) – both loop and recursive solutions
- Drawing and coloring bubbles with gradients
- Utilizing 2D arrays and coordinates
- Leveraging the C# Graphics class
- Creating dynamic game elements (bubble sizes, quantity)
- Advanced mouse event handling
- Saving and loading high scores to a text file
- Mastering arrays, loops, and Enums.
Pong: A classic game with a focus on core mechanics. You'll learn:
- Object movement and control
- Collision detection and response
- Speed manipulation
- Real-time object generation and tracking
Brick Breaker (Arkanoid Clone): A challenging project that builds upon previous skills. This version features:
- Randomly placed bricks with varying colors and sizes
- Dynamic ball bouncing based on paddle intersection
- Scoring system tied to brick colors
- Increasing ball and paddle speed over time
- Implementation of Object-Oriented Programming (OOP) principles
A "Follow-Along" Approach:
This course is designed to be a hands-on learning experience. You'll be encouraged to code along with me throughout the entire course. All code is demonstrated in the videos, ensuring you learn by doing. We prioritize knowledge retention by repeatedly coding concepts from scratch. This may feel slower at times, but it's crucial for long-term understanding.
Important Note: If you prefer faster-paced, instructional videos without extensive coding, this course may not be the best fit. Please review the sample videos to assess the course structure and teaching style.
Video Length: Videos are kept short (around 5 minutes) to facilitate easy learning and focused practice.
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