Create an Auto Battler Card Game on the Flow Blockchain
Learn to create an auto battler card game with Unity & Flow blockchain. Develop engaging gameplay and explore blockchain integration.
Course Content
Create an Auto Battler Card Game on the Flow Blockchain is an intermediate-level Udemy course taught by Morgan Page. It runs 9h 52m, is taught in English, and includes a certificate of completion. Learners rate it 4.9 out of 5 from 8 reviews, with 4,051 students enrolled. It is a paid course, first published June 2024.
Build Your Own Auto Battler Card Game with Unity & Blockchain
Ready to create a captivating Auto Battler card game? This comprehensive course guides you through the entire development process, from initial concept to integrating cutting-edge blockchain technology using the Flow Blockchain. No prior experience needed – we'll take you from beginner to game developer in just a few hours!
What You'll Learn:
- Unity Editor Mastery: Gain practical skills in navigating and utilizing the powerful Unity Editor for game development.
- C# Scripting Fundamentals: Develop robust game logic with clear and concise C# Scripting.
- Advanced Unity UI: Design engaging and intuitive user interfaces using advanced Unity UI techniques.
- Drag and Drop Mechanics: Implement seamless Drag and Drop mechanics for a polished player experience.
- Scriptable Objects: Efficiently manage game data with Scriptable Objects.
What's Included:
- Royalty-Free Assets: Access unique character and environment art that you can use in your own projects.
- Complete Source Code: Download the full source code to the finished game and customize it to your liking.
- Certificate of Completion: Showcase your new skills with a valuable Certificate of Completion.
Unlock Blockchain Integration:
Want to add blockchain functionality to your game but unsure where to begin? This course provides a clear path to integrating the Flow Blockchain, opening up exciting possibilities for in-game economies and asset ownership.
What Others Are Saying:
"Exactly what I was looking for. Hooks, canvas, and roguelikes. Lots of good design patterns as well, at least so far. I will be going through this course but trying to implement the features using typescript. Please continue with another intermediate course. Thanks much." - Alex Barber
"Very cool what you can do in under 3.5hrs! Morgan breaks down core concepts and gives you an overview of all the tooling needed to be successful with your game idea. Nice pacing and fairly comprehensive! Would love to see a more in-depth discussion about grouping and managing assets and resources in both Tiled and Phaser. Great Tutorial!" - Tech Ninja | Web & IT
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