Automotive Modeling in MODO
Learn 3D car modeling in MODO! This tutorial series covers techniques for creating realistic automotive models for film, commercials & games. Master MODO's tools for car design.
Course Content
Automotive Modeling in MODO is an intermediate-level Pluralsight course taught by Justin Marshall. It runs 4h 25m, is taught in English, and includes a certificate of completion. It is a paid course, first published July 2021.
Learn to model a stunning 3D Dodge Charger from scratch! This tutorial guides you through the process using powerful polygon modeling techniques. We'll focus on capturing the car's iconic lines, starting with the initial shape.
You'll discover how to effectively cut panels and add thickness to your model, ensuring both sharp, hard edges and flowing smooth contours. We'll dive into essential polygon modeling tools, including Bevel and Loop Slice, and explore efficient duplication methods to speed up your workflow.
This is a comprehensive project, broken down into easy-to-follow steps. By the end, you'll have a fully realized 3D car model. From here, you can expand your skills by adding intricate details, realistic materials, and even begin crafting the interior of your virtual Dodge Charger. Perfect for aspiring 3D artists looking to master car modeling!
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