3DSMax 2016 & Substance Painter for Videogame Production
Learn 3D art for games! Master game art creation with expert guidance and launch your 3D artist career.
Course Content
3DSMax 2016 & Substance Painter for Videogame Production is an all-levels Udemy course taught by Tim Bergholz. It runs 17h 33m, is taught in English, and includes a certificate of completion. Learners rate it 4.4 out of 5 from 202 reviews, with 858 students enrolled. It is a paid course, last updated May 2016.
Looking to launch a career as a 3D artist in the exciting video game industry? This comprehensive tutorial provides a deep dive into creating high-quality game art, covering essential skills and industry-standard software.
You'll master 3Ds Max with a focus on the Basics & Beyond chapter, learning efficient modeling and UV unwrapping techniques. We’ll walk through a practical example using the AKM (Assault Rifle-Machine Gun) to solidify your understanding.
Next, elevate your assets with stunning textures using Substance Painter, aiming for photo-realistic results. Learn to showcase your work effectively by creating captivating renders in Marmoset Toolbag 2. Finally, polish your final images with expert post-processing in Photoshop to add that professional finishing touch.
This course equips you with the skills to build a standout 3D art portfolio.
Software Used: 3Ds Max 2016, Photoshop, Substance Painter, and Marmoset Toolbag 2.
Important Note: The modeling section utilizes the "chamfer" modifier, available in 3Ds Max 2015 and 2016. If you're using an older version of 3Ds Max, search for a third-party "quad chamfer" modifier to achieve similar results.
Hire the developers behind TutorialSearch.io
We built this site — full-stack web apps, AI integration & automation. Tell us what you need and we'll build yours.