3ds Max Fundamentals: 3D Modeling and Look Development
Learn 3ds Max: 3D modeling, PBR texturing, UV unwrapping & material creation. Build stunning visuals!
Course Content
3ds Max Fundamentals: 3D Modeling and Look Development is a beginner-level Udemy course taught by Widhi Muttaqien, S.Kom, MMSI. It runs 15h 42m, is taught in English, and includes a certificate of completion. Learners rate it 4.6 out of 5 from 249 reviews, with 910 students enrolled. It is a paid course, first published June 2021.
Learn 3ds Max – A Comprehensive 3D Modeling & Look Development Course
This online course provides a thorough introduction to 3D modeling using 3ds Max, designed for users from beginner to intermediate levels. No prior experience is necessary! We'll guide you through the fundamentals, building skills step-by-step.
Course Curriculum Overview:
This course covers a wide range of 3D modeling techniques, from basic object creation to advanced look development. Here's a detailed look at what you'll learn:
- Chapter 1: 3ds Max Interface & Navigation: Master the 3ds Max UI, learn viewport navigation, and customize display settings for efficient 3D modeling.
- Chapter 2: Basic Object Operations: Develop core skills in creating, modifying, selecting, and transforming 3D objects in 3ds Max.
- Chapter 3: Scene Management: Organize complex scenes using the Scene Explorer, layers, and groups for streamlined 3D modeling workflows.
- Chapters 4-7: 3D Modeling Techniques: Dive deep into various 3D modeling methods:
- Polygonal Modeling: Learn techniques for creating 3D models from sub-objects, understanding concepts like "Normal direction" and "Backface culling." Includes a project: Modeling the "Atollo" table lamp.
- Precision Modeling: Master measurement units, snapping features, and object alignment tools. Projects include modeling the "Tamtam" stool, "Etna" side table, and "Lack" side table.
- Spline-Based Modeling: Learn to create, edit, and convert splines into 3D models. Includes 7 projects: a logo, a classic ornament, a tileable pattern, the "Echasse" vase, crown molding, the "Diana" table lamp, and a Roman column.
- Chapters 8-9: Advanced Modeling:
- Subdivision Modeling: Create smooth, organic 3D models. Projects include a teacup and a washbasin.
- Compound Modeling: Combine existing 3D objects to build complex structures. Project: Modeling the "Alma" stool.
- Chapter 10: Look Development - Rendering & Materials: Introduce rendering basics, physical materials, and environment lighting techniques. Apply these to the previously modeled chair.
- Chapter 11: Texturing & UV Mapping: Explore various texture types (procedural, image, PBR, Substance) and learn fundamental UV mapping techniques. Project: Applying materials and PBR textures to the kitchen table.
- Chapter 12: UV Unwrapping: Master different UV unwrapping methods: automatic, projection, and seam-based. Projects: Creating a low-poly barrel and product packaging.
- Chapter 13: Final Project & Advanced UVs: A comprehensive final project – creating the "San Marco" chair – utilizing diverse UV unwrapping techniques tailored to different model parts.
Course Outcomes:
Upon completion, you'll possess a solid foundation in 3ds Max, with practical 3D modeling and look development skills. You'll gain a strong understanding of core 3D computer graphics concepts. This course is designed to empower you to create compelling 3D visuals.
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